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Devlog

  • Part 3 - AI
    April 08, 2019 by InOmS#Part3, #AI
    I wanted to implement a free flow like combat system (Yes... I didn't foresee the complexity of such systems...). To do that, I put in place two entities : The Enemy : handle all the not in combat AI... Continue reading
  • Part 2 - Prototyping
    April 08, 2019 by InOmS#Part2, #Prototyping
    The game core mechanics I planned to implement has 2 states : Free move : when not in combat, the player can run everywhere Combat move : the player front is selected enemy. movement freedom is lost u... Continue reading
  • Part 1 - Planning
    April 07, 2019 by InOmS#Part1, #Planning
    The most important skill to have for game jams is a good sense of what you are capable of within such a short time frame. After 2 game jams with one where my scope was way too far of my current skills... Continue reading
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