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Part 3 - AI
April 08, 2019
by
InOmS
#Part3, #AI
I wanted to implement a free flow like combat system (Yes... I didn't foresee the complexity of such systems...). To do that, I put in place two entities : The Enemy : handle all the not in combat AI...
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Part 2 - Prototyping
April 08, 2019
by
InOmS
#Part2, #Prototyping
The game core mechanics I planned to implement has 2 states : Free move : when not in combat, the player can run everywhere Combat move : the player front is selected enemy. movement freedom is lost u...
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Part 1 - Planning
April 07, 2019
by
InOmS
#Part1, #Planning
The most important skill to have for game jams is a good sense of what you are capable of within such a short time frame. After 2 game jams with one where my scope was way too far of my current skills...
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